Create puzzle.py#18
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/gemini-review |
| self.path_cost = path_cost | ||
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| class PriorityQueue: | ||
| def __init__(self, f): |
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The PriorityQueue implementation is inefficient.
addusesself.data.sort(key=self.f)which takesO(N log N)time for each addition, whereNis the number of elements in the queue.popusesself.data.pop(0)which takesO(N)time as it involves shifting all subsequent elements.
For search algorithms where the frontier can grow large, this quadratic complexity (O(N^2) or worse for add/pop operations over many iterations) will significantly degrade performance. Python's built-in heapq module provides an efficient min-heap implementation, allowing O(log N) for both add (push) and pop operations.
Consider replacing this custom implementation with heapq for better performance and scalability. For example:
import heapq
import itertools # To ensure stable sorting for equal f_values
class PriorityQueue:
def __init__(self, f):
self.data = [] # Stores (f_value, entry_id, node) tuples
self.f = f
self.counter = itertools.count() # Unique sequence numbers for tie-breaking
def add(self, node):
count = next(self.counter)
heapq.heappush(self.data, (self.f(node), count, node))
def pop(self):
return heapq.heappop(self.data)[2] # Return the node
def top(self):
return self.data[0][2] # Return the node
def is_empty(self):
return len(self.data) == 0|
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| def ACTIONS(self, state): | ||
| r, c = state | ||
| actions = [] |
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The rows and cols variables are currently global. While this works for a single, fixed grid, it can lead to maintainability issues if you need to reuse the Problem class with different grid sizes or in a larger application where globals might conflict.
It's generally better practice to encapsulate grid dimensions within the Problem class itself. You can derive rows and cols from self.grid in the Problem's __init__ method and then use self.rows and self.cols throughout the class and in functions like BEST_FIRST_SEARCH.
Suggestion:
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Problem.__init__:class Problem: def __init__(self, initial, goal, grid): self.initial = initial self.goal = goal self.grid = grid self.rows = len(grid) self.cols = len(grid[0]) if grid else 0 # Handle empty grid case
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Problem.ACTIONS:# ... if 0 <= nr < self.rows and 0 <= nc < self.cols: # ...
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BEST_FIRST_SEARCH:# ... reached = [[None for _ in range(problem.cols)] for _ in range(problem.rows)] # ...
This approach makes the Problem class more self-contained and robust.
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